![]() It's still by far the most annoying and time consuming thing I've run into in the playtest. ![]() I'm pretty sure that, given that it says the escape is a Swim action, and Swim is a specific action type that has specific rules governing when you do it (which involve doing it up to three times per turn), you can do it three times per turn. Is the intention here that that the PCs can recover one step *per action*, getting their normal three? I can see the (1 action) part on the routine but I assumed that applied specifically to the quicksand that assumption could be incorrect though. On its turn, a creature in the quicksand can attempt a DC 18 Athletics check to Swim to raise itself by one step, or to move 5 feet if it’s submerged only up to its waist."īy a strict reading of this, the PC only gets to make one attempt to recover a step per round, in which case they'll just keep see-sawing with the quicksand (on their turn they recover a step, on the quicksand's turn they lose that step again, and then on their turn they recover it once more.). A creature that was submerged up to its waist becomes submerged up to its neck, and a creature that was submerged up to its neck is pulled under and has to hold its breath to avoid suffocation. "On its initiative, the quicksand pulls down each creature within it. The entry for Quicksand includes this in its routine: I'm reading through the second playtest module and it involves quicksand, for which it refers back to the Bestiary.
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